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[JiggleMaker 1.6.1.] Realistic Jiggle Physics for Blender

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[JiggleMaker 1.6.1.] Realistic Jiggle Physics for Blender

CHF10+
16 ratings

Create Dynamic Cloth based Volume Tracked Jiggle Physics for Blender

Currently Supported Body Parts are boobs.

Quickly setup Jiggle Physics:

  • Spawn in Proxy Object
  • Allign Proxy Object to main mesh in object mode
  • Select the Main and proxy object in the plugin window
  • Click bind
  • Done

Important notes:

  • Model must be real-life size (1.6-2m) for preset settings to work
  • Cannot have more than one Armature on your main mesh
  • Set Armature to Rest mode before binding. Select Armature -> Properties/Data/Pose -> Rest Position


If the Affected Area is too big use the "Proxy bind Distance" option and make it smaller and bind again.

Tested with Blender 3.6, please report any bugs you find. I may ask you for your blend file where the bug can be recreated.

If you get the Target Contains Concave Polygons error on the surface deform modifier, please check this guide on how to fix it: https://www.patreon.com/posts/96106718?pr=true

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The Jiggle Maker Plugin that can be installed in Blender

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